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V27's other half: slower respawns, slower chests, and the reward that went up

The last post checked a player's four gem numbers and found the layer they came from: 13 tables with an _AB_ suffix that Version 27.0.0 added on top of the game's reward data. That raised the obvious follow-up. If four payouts moved, what else did? Ten of the 13 tables reach things you can feel directly, and the answers run in both directions.

96spawn groups with longer timers
×5median respawn stretch
×8legendary chest reveal time
+55%7-day event gems
2bosses that lost their gem drop

The layer, in one paragraph

Version 27.0.0 ships 13 *_AB_ tables. Each row carries a ref_id pointing back at a base table's id, an ab_test_group, and only the columns it overrides. The client's remote config selects group 1 (INGAME_RV_GROUP = 1), so the number you see in game is the base row with the override merged over it. The base tables are mostly untouched between builds, which is why anything reading only base data — including this site until last week — still prints the pre-27 economy. The gem-cut post walks through the mechanism and the four gem payouts; this one is the rest of it.

Half one: the farm got slower

96 of the 214 monster spawn groups had their RespawnCoolTime rewritten, and every single one got longer — from ×1.1 to ×13.8, median ×5.0. The base table set each group's timer off its chapter, anywhere from a couple of minutes to two hours. The override moves most groups onto a small set of fixed cooldowns: 23 groups at 15 minutes, 31 at 2 hours, 15 at 6 and 6 at 9.

Spawn groupbase nowlonger
CH2_Spawn_Spider_Boss26 min6 h×13.8
CH2_Spawn_Dragon_Elite39 min9 h×13.7
CH8_Spawn_UndeadElfQueen_Boss35 min6 h×10.3
CH15_Spawn_MagmaGolem_Boss36 min6 h×10.0
CH9_Spawn_Ragnaros_Boss59 min9 h×9.2
CH16_Spawn_SkullDragon_Boss1 h9 h×9.0

The biggest jump is CH2_Spawn_Spider_Boss — 26 min to 6 h, ×13.8. Look at what those groups are: everything on 2 hours and up is an elite or a boss, while the trash mobs land on the shortest timers. The rare spawns that carry the best drops are the ones held back hardest.

Half two: chests take longer too

World chests were rewritten on two columns at once. Their reveal time went up on all nine rows — wooden ×5, rare ×6, legendary ×8:

Chestbase reveal nowlonger
Wooden Chest2 min10 min×5
Rare Chest5 min30 min×6
Legendary Chest15 min2 h×8

In exchange, the reward bundle each chest rolls got bigger. All 9 chest rows point at a new reward group, and every one of those live groups carries reward rows its base group didn't. The catch is that it isn't pure addition: the second chest set (ids 4, 5, 6) also had its bluestone tier rows rescaled down to make room for the orb rows it gained, so "bigger" means different, not uniformly more.

Separately, ChestSpawnerData moves 12 stages' chest spawners one set later — every chest id in the spawn sequence shifts by +3, so a stage that spawned the first-tier chests now spawns the second-tier ones. If you know a stage's chest rotation by heart, it changed.

The part that went up

Here's the exception, and it's a real one. 34 of the 71 7-day event missions point at a new reward group, and 33 of them pay more gems:

base gemsmissions now
3014100
504100
6015100
1501100

Thirty, fifty or sixty gems become a flat 100. One mission went the other way: 150 → 100, on day 7. Across the changed missions that's 1,670 → 3,400 gems, and across all 71 missions, whatever their reward type, 3,170 → 4,900 — up 55%.

Read this one carefully. The 7-day event is a time-limited event, not a repeatable faucet. Raising its gems while cutting the daily ones makes the event better and the ordinary week thinner — both things are true at once, and neither cancels the other.

So is the farm better or worse?

Both, in different places. The 87 rewritten monster variants drop 893 → 5,335 gems in total, and the 24 variants that dropped gems before have a median ×4 per-kill payout now. Against that, the median spawn group waits ×5.0 as long. Those aren't the same rows, so it's not a strict per-hour ratio — but the two point in opposite directions and land at similar magnitudes.

And it isn't uniformly up: 2 bosses dropped gems in the base table and drop none now — Dark Lord and Hobchief. Both are listed on the Rewards page, in the same table as every other rewritten drop.

Add the sink from the gem post — 12 Key House slot unlocks repriced from orbs to gems, 5,570 gems for the twelve — and the shape of v27 is consistent: the repeatable income shrank, the time between payouts grew, per-kill drops rose to compensate, and one event got richer.

Two smaller movements

The rewarded-video roll had 1,672 of its rows rewritten. The gem slot went 35 → 10, and not every other slot went down: 623 of the changed rows paid nothing in the base table and now pay 3–33, against 1,048 that came down. The full per-type table is on the Rewards page.

What we still can't tell from the files: the override layer is shipped with one group, so there's nothing else to compare against, and a server can flip individual accounts without changing the APK. Your own numbers are the real check. If your respawns still look like the base table, tell us — that would mean group 1 isn't what your client is being served.

Where to check all of this

The Reward Payouts page now carries every table in this post — nine sections, every row side by side as base vs live, with a filter box. The Bestiary shows the live drop amounts on every monster card, and the World Map shows the chest spawners in place. If a number in this post disagrees with a page, the page is the source — every figure here is computed from the same tables it prints.

Sources: EnemySpawnGroupData, ChestData, ChestSpawnerData, SevenDayEventMissionData, RewardGroupData, EnemyData, ChestSlotUnlockCostData, IngameRVData and StackableItemData, plus their _AB_ overrides, from the 27.0.0 extraction. Reward bundles resolve through RewardGroupData by Group; base and override rows are joined exactly as the site does it (ref_id → id, group 1). XP Hero is developed by Supercent — XPHero Fans is unofficial and not affiliated with or endorsed by them.